Podcast Episode: What Makes Strong Female Characters in Fantasy Last
Pip: Blip Side Press is back with something that cuts through a very specific kind of fantasy writing advice — the kind that mistakes a sword for a personality. Mara: Today we're spending our time on what actually makes female characters in fantasy endure — the craft behind agency, consequence, and the worlds those characters…
Pip: Blip Side Press is back with something that cuts through a very specific kind of fantasy writing advice — the kind that mistakes a sword for a personality.
Mara: Today we're spending our time on what actually makes female characters in fantasy endure — the craft behind agency, consequence, and the worlds those characters have to push against. Let's start with what strength really means on the page.
What Makes a Fantasy Character Last
Pip: The central question here is deceptively simple: what separates a female character who stays with you from one who disappears the moment you close the book? And the post's answer is that visible power and dramatic strength are not the same thing.
Mara: The piece frames it directly: "A character can defeat an army and still feel weightless if the story never asks what victory costs her."
Pip: That's the whole argument in one sentence. Strength isn't about capability — it's about consequence. What a character wins or loses because of her choices is what makes her real.
Mara: The post works through this with some well-chosen examples. Eowyn's moment against the Witch-king lands because it's the culmination of confinement and grief, not just battlefield courage. Tenar in The Tombs of Atuan doesn't conquer anything — her great act is recognizing a prison for what it is and accepting the terror of walking out of it.
Pip: Right — and then there's Essun from The Broken Earth, who the post describes as bound to anger, motherhood, trauma, and a gift that has made her both necessary and feared. Not easy to admire at every turn. Just legible.
Mara: That word does a lot of work. The post argues her choices emerge from a life shaped by catastrophe and cruelty, and that complexity is what gives her moral weight. It's not about likeability.
Pip: The section on competence is worth flagging too. The post pushes back on characters with no blind spots — the argument being that limits should arise from the same experiences that made her capable, not exist just to humble her.
Mara: And on relationships: the post is clear that attachment is not a liability to be overcome. Devotion can be a source of strength, a source of blindness, or both. Romance should complicate a character's life rather than replace it.
Pip: So the test the post offers at the end is genuinely useful — what does she want when no one is watching, and what would she refuse to do even if it would save her?
Mara: Which is less a checklist than a way of asking whether her choices feel like hers. That's where the worldbuilding section lands too — a world's rules need texture, so the character has something real to push against.
Pip: Agency needs friction. Otherwise it's just choreography.
Mara: The through-line across all of this is consequence — choices that cost something, worlds that make limits concrete, characters who are legible rather than symbolic.
Pip: More of that kind of thinking next time. We'll be here.
